(04-25-2014, 11:16 AM)Iocus Wrote: Also, it'd be nice if we didn't turn this into a popularity contest or something.yo i havent even seen this username, who is this guy
I, for one, am not especially concerned on whether Kat has heard of me or not
j/k
(04-25-2014, 11:16 AM)Iocus Wrote:yeah, you pretty much got this right. too much art, too few programmers. we've got a ton of assets [kept typing this without the t originally to fix my typo - oops!] but without programmers that stuff isn't gonna be very practical. And we very, very direly need programmers because we sure as heck have enough artists, but how are we going to attract programmers if our whole premise is to maintain a giant library of visual (and sound) assets(04-25-2014, 09:37 AM)Kosheh Wrote: It's funny because I kind of feel the exact opposite - and I was going to post about that in the Fighter's Resource thread before realizing it was actually a much bigger issue.
We have a lot of content creators (GORS!!!!!!) who are very ambitious content creators, and compose music and create lots of art.
Honestly, it feels as if more of us are art-inclined and excited about art assets more than the average person, and hang out around art-inclined communities (like DeviantArt and, to an extent, Tumblr) ...and that's also our Achilles' heel as a community passionate about game creation. :/
I'm not sure how this exactly opposes Paladin's opinion, nor do I really get where you're getting at. Are you saying there's too many artists, and that's a bad thing?
Or are you maybe saying that we need more programmers to compensate?
In which case, Paladin did consider programmers as valuable members as well.
I would agree, then, that a load of assets are not a lot more than pretty things to look at without someone with technical knowledge to give them practical value.
We need like, "The Programmer's Notepad" in the VGR network to complete the cycle, lol