04-26-2014, 06:04 AM
(This post was last modified: 04-26-2014, 06:13 AM by Sketchasaurus.)
I don't want to make a new topic, so I'll post some stuff that I've been fiddling around with here.
These are actually not very new (I've had them finished since at least May of 2013)but I'm only now choosing to post them. But I've been messing with tile optimization and finding fun ways to speculate how these sprites would fit on an actual NES cartridge.
The theoretical game itself would most likely be an early-to-mid NES game with somewhat simple graphics (very few programming tricks to be found here)
and it would look like the following (it's an animated mockup of the title screen):
Sheet and tiles:
Here are the Fellas from the vid (I've been working on some more sprites for them and tweaking others that aren't in this sheet)
And here's a boss:
and the following is what they would look like in-game with a palette applied to them.
Idle:
Walk:
Roar/Breath weapon:
These are actually not very new (I've had them finished since at least May of 2013)but I'm only now choosing to post them. But I've been messing with tile optimization and finding fun ways to speculate how these sprites would fit on an actual NES cartridge.
The theoretical game itself would most likely be an early-to-mid NES game with somewhat simple graphics (very few programming tricks to be found here)
and it would look like the following (it's an animated mockup of the title screen):
Sheet and tiles:
Here are the Fellas from the vid (I've been working on some more sprites for them and tweaking others that aren't in this sheet)
And here's a boss:
and the following is what they would look like in-game with a palette applied to them.
Idle:
Walk:
Roar/Breath weapon: