04-26-2014, 11:11 PM
(04-26-2014, 10:44 PM)Koopaul Wrote: In this thread we talk about how great Rare (used to be).
They were some of the best video game makers ever and it's time to show our appreciation.
This was all I needed to see. The beginning and the end of the thread is basically right there. The keyword is "How great Rare used to be".
Every time you read interviews from various Rare staff, it's a mixed bag of horrible working conditions and strained time schedules. I'm pretty sure it has to do something with Nintendo demanding less realistic deadlines and the pure fact that Rareware was dealing with a Japanese company. To be fair though, it seems like that Nintendo really did for Rare was give them structure, and a high standard for quality control, which is why some of their older titles really stick out today...but, then later on it was pretty apparent which titles were being rushed in favor of meeting deadlines and sales targets.
After the Microsoft acquisition, Microsoft pretty much said "Yeah we're glad to have you, now you can do whatever you want guys. It's cool." Needless to say, I don't think that really worked out in Rare's favor too well, because we got plenty of engaging, fun games that really show off Rare's passion and creativity for creating titles as a first-party publisher for one of the world's biggest companies' gaming divisions.
That said, there's plenty of good to be said about Rareware, like uh...Battletoads. No, seriously. If there's any Rare title besides the DKC series that really sticks out to me...yeah, Battletoads.
It's a shame that the best parts of Battletoads were when you paused the game and then didn't want to unpause because you were too busy beatboxing/dancing along with the music. ):