Like I was also going to say: people also pretty much dislike it because they've adapted to the later games' playstyles, which have been consistent since (excluding Super Circuit). Super Mario Kart is just nothing like the later games in terms of focus, as it's aim 80% of the time is to reward you for good driving. This is done by oddball physics and insanely difficult layouts.
The issue is mainly that all the mechanics changed, and there were no later titles besides Super Circuit to improve on all of SMK's faults (if they had kept it's playstyle).
EDIT: Also, Saltonora, I feel like this topic was intended for me in a way...
Quote: There's no elevation changes to better utilize your (fairly useless) ability to hop.It's actually the least pointless in this game because all of the layouts are built with it in mind, and you jump high enough to make cutting corners a legitimate thing in competitive play. Never once have I used hop in the later games to get faster times, whereas here I use it to alter my drift angle and cut several gaps in places like Ghost Valley and Rainbow Road. Hell, if you so as managed to touch the pixel of a corner while on the floor you fell through it.
The issue is mainly that all the mechanics changed, and there were no later titles besides Super Circuit to improve on all of SMK's faults (if they had kept it's playstyle).
EDIT: Also, Saltonora, I feel like this topic was intended for me in a way...