04-27-2014, 12:02 AM
Treasure formed a big part of my designing method. Like any game company, there are some things I dont really like but overall, their inventive uses of a single basic action taught me to be able to squeeze the most you can from a single action (for example in Dynamite headdy, you can throw your head to kill enemies, cling onto hooks, push stuff around and rotate specific platforms).
One of my fave games, Mischief Makers, is another example of creative use of a single action, and while short and random and unstructured at times, really shone with its cool boss battles.
If i were to describe treasure with a handful of adjectives it would be creativity, action and inventive design.
If you are interested in its games i suggest:
Alien Soldier
Rakugaki Showtime
Dynamite Headdy
Bangai-O
Mischief Makers
Sin and Punishment
One of my fave games, Mischief Makers, is another example of creative use of a single action, and while short and random and unstructured at times, really shone with its cool boss battles.
If i were to describe treasure with a handful of adjectives it would be creativity, action and inventive design.
If you are interested in its games i suggest:
Alien Soldier
Rakugaki Showtime
Dynamite Headdy
Bangai-O
Mischief Makers
Sin and Punishment