04-27-2014, 10:22 AM
Outside of Kiddy Kong, I think DKC3 holds up pretty darn well. I noticed a lot of you guys like DKC2, and I mean, it's amazing I know. But DKC3 also has a charm to it.
Each level has a unique gimmick. You'll rarely if ever see something repeated in a level of DKC3. Remember how there was that one level you had to use Ellie the Elephant (who was a fairly unique animal buddy and had all kinds of uses) to navigate a dark sawmill and avoid the mice enemies? Or how about traversing a tree with a giant saw cutting it down? Not to mention the really spooky factory level where you're targeted by a bazooka enemy and have to avoid fire. It might be my personal opinion, but this kind of diversity made a lot of the levels stick out, and made them pretty memorable.
The Northern Kremisphere was never as memorable as Krocodile Isle, and the music left a lot to be desired. The atmosphere that the previous two DKC games had never fully translated to DKC3, but the levels are still as solid as ever. I kind of feel like Rare prioritized the level design in DKC3 over anything else. It helped keep the DKC formula fresh. Remember, these games came out annually.
Each level has a unique gimmick. You'll rarely if ever see something repeated in a level of DKC3. Remember how there was that one level you had to use Ellie the Elephant (who was a fairly unique animal buddy and had all kinds of uses) to navigate a dark sawmill and avoid the mice enemies? Or how about traversing a tree with a giant saw cutting it down? Not to mention the really spooky factory level where you're targeted by a bazooka enemy and have to avoid fire. It might be my personal opinion, but this kind of diversity made a lot of the levels stick out, and made them pretty memorable.
The Northern Kremisphere was never as memorable as Krocodile Isle, and the music left a lot to be desired. The atmosphere that the previous two DKC games had never fully translated to DKC3, but the levels are still as solid as ever. I kind of feel like Rare prioritized the level design in DKC3 over anything else. It helped keep the DKC formula fresh. Remember, these games came out annually.