OH MY GOD THIS IS GREAT
RabidPeep you have no idea how exciting it is to see this being worked on again
everything looks fantastic and I have total faith in this project again
IT'S BEAUTIFUL ♥
But it seems like people missed a post I made when I finished my character. I hope you haven't gotten too far along in the project, because I have much more than the sheet.
http://www.vg-resource.com/thread-20507-...#pid516210
For example, I have somewhat faster framerates for the run, and the jump animation doesn't loop.
I hope the link helps. It has sample animations for everything and a .zip file that has everything compiled.
Also, I redid my mugshot and had some extra things I recently posted here:
Again, so pumped you can help us! Let me know if you have anymore questions!
I will respond to everything else as soon as I can but I have to go right now
But wow this has made my day so much better ♥
RabidPeep you have no idea how exciting it is to see this being worked on again
everything looks fantastic and I have total faith in this project again
(04-25-2014, 04:48 PM)RabidPeep Wrote: So far so good. I'll fix the fudgy ground collision later (mostly belting out the framework). After Ocks runs off, I show the way I'm loading the graphics in. Basically I'm programmatically mirroring the images to cut down on graphics loads so that when full characters are loaded in, it's not wasting space.
Only thing is that means that the shading wouldn't be right - but has anyone even been doing that where they made separate left/right sets of their animations? I didn't see any of those, just a design question is all.
IT'S BEAUTIFUL ♥
But it seems like people missed a post I made when I finished my character. I hope you haven't gotten too far along in the project, because I have much more than the sheet.
http://www.vg-resource.com/thread-20507-...#pid516210
For example, I have somewhat faster framerates for the run, and the jump animation doesn't loop.
I hope the link helps. It has sample animations for everything and a .zip file that has everything compiled.
Also, I redid my mugshot and had some extra things I recently posted here:
Quote:Here's my word bubbles, fight icon, and I updated my mugshot (new on left).
":U" is the taunt one (should vibrate quickly)
"G-GUH" is the lose
I think the large ones are encounters?
I'm going to do a lose animation and taunt one soon!
Should I have multiple mugshot expressions?
Again, so pumped you can help us! Let me know if you have anymore questions!
I will respond to everything else as soon as I can but I have to go right now
But wow this has made my day so much better ♥