The big problem with DK64 was that many of the collectables were divided between the Kongs. That made grabbing everything a real pain.
However, Banjo-Kazooie did the collectathon thing right! The way the worlds were designed made you want to explore them. Things were hidden in an intuitive way. You were like, "Oh there's a little path here." or "What's behind this hut?" The design made exploration fun and natural. It was a giant treasure hunt, and I enjoy my treasure hunts!
However, Banjo-Kazooie did the collectathon thing right! The way the worlds were designed made you want to explore them. Things were hidden in an intuitive way. You were like, "Oh there's a little path here." or "What's behind this hut?" The design made exploration fun and natural. It was a giant treasure hunt, and I enjoy my treasure hunts!