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THE FIGHTERS RESOURCE - Official Thread
(04-27-2014, 07:43 PM)Phantom Killah Wrote: [Image: 5eN0SwK.gif]

"walking"

WHY IS THIS ODDLY CUTE.

(04-27-2014, 10:13 PM)TomGuycott Wrote: [Image: 4hOnFly.png]

So I'm learning 2D fighter maker, even though we have a from-scratch version also coming. This one we can call the "Not-so Turbo Edition".

You know, I was actually going to post asking about this. We've got two projects for this being worked on independently side-by-side. I really like this idea.

Would it be possible to throw in additional mechanics not slated for the actual game in this version (and thus function more like a sandbox since I assume they're far easier to code in this engine), like tag-team functionality and (ironically given your post) Turbo mode?

(04-27-2014, 11:48 PM)Crappy Blue Luigi Wrote: i think gors would sooner die than convert his music into midis

I kinda wish FM2K had support for visual filtering so we could limit the palettes without any additional work/effort, change the music into midis and just say this version's the Game Gors port.
[Image: 57d2BGH.png]
! ! ! ! ! ! ! ! ! ! ! ! ! ! ! refs
shoutouts to cutesu for the new av!


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by Kosheh - 04-29-2014, 02:00 PM

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