12-30-2008, 09:58 PM
(12-29-2008, 02:34 PM)hwdphg Wrote:(12-27-2008, 04:14 PM)SmithyGCN Wrote: Maybe I didn't explain myself clearly enough.
Let me reiterate:
Don't get the sprites facing the other way unless they actually look different and I don't mean by that they're facing another direction, I mean that they should at least have even a pixel's difference in their general design. Havng them facing the other way only tends to bulk up a sheet unnecessarily causing the sheet to take up more space on one's hard drive than it needs to like when you include ginormous unfunny comics and big arse logos on the sheet. Just... unnecessary.
Granted, having sprites facing the other way doesn't really bulk it up by a tremendous degree (but it can if the ripper decided to do that for every sprite on the sheet and I've seen it happen too often), but it would help to just not do it.
It is actually laziness on part of the user, not the ripper. (If that's what you thought I meant to begin with).
Its not bulking the sheet, its making it more complete and bigger, which is what TSR wants (:
Yes i understood that you meant the user is lazy (i used the word reciever not ripper)
YAY Aerodactyl
I like how you try to prove a point without providing any evidence of this.
Look, when you add unnecessary things, you have to increase the image's dimensions to contain all the added stuff that really didn't need to be there in the first place. They aren't new sprites so it's not more complete as you claim. It's a waste.
And if that was the case, then why are the sheets I ripped which don't include any of that excess bulk on tsr? They sure as heck don't seem to think I needed to put all that stuff there. Many rippers who are far better than I ever was at it don't include stuff like that, so how are you proving your point?
Honestly, why on earth are we even fighting? I only offered advise on how to be a more efficient ripper and you started throwing it in my face. Heck, I wasn't even talking with you to begin with. :/
Anyway, RBY, sorry for cluttering up your thread with this argument.