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THE FIGHTERS RESOURCE - Official Thread
Nicktendo, how about exaggerating some moves to compensate for the little range your attacks seem to have? For example, Kick2 could have a 1 or 2 full body diagonally stretch/skew hit frames. Also, I don't think you need that 2 frame start-up at all. For the new Punch, you could extend/stretch the motion blur past the endpoint so it seems more powerful. Plus doing so adds a sense of recoil(?) from extending too far.
Animations - MFGG TKO (scrapped) - tFR
[Image: QUmE6.gif]
"It feels that time is better spent on original creations" - Konjak
Focus on the performance, the idea, not the technical bits or details - Milt Kahl


Messages In This Thread
THE FIGHTERS RESOURCE - Official Thread - by Gors - 06-02-2012, 11:24 AM
i noticed, Crappy, i noticed - by Tellis - 06-07-2012, 08:33 PM
RE: i noticed, Crappy, i noticed - by Baegal - 06-07-2012, 08:37 PM
RE: THE FIGHTERS RESOURCE - Official Thread - by TheShyGuy - 05-01-2014, 01:07 PM

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