Nicktendo, how about exaggerating some moves to compensate for the little range your attacks seem to have? For example, Kick2 could have a 1 or 2 full body diagonally stretch/skew hit frames. Also, I don't think you need that 2 frame start-up at all. For the new Punch, you could extend/stretch the motion blur past the endpoint so it seems more powerful. Plus doing so adds a sense of recoil(?) from extending too far.
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