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HD 8-bit Remakes in HiSMS and HDNes
#7
There's been some discussion about that - about getting extra frames into the walk cycles.

Quote: tepples: How hard would it be to do either of these?

A Watch bytes in RAM to determine a character's state, so that Mario uses different frames in a walk or run.
B Watch bytes in RAM and allow expansion of looping sequences, so that a fundamentally nonsensical 3-frame walk cycle repeating the same side over and over can be expanded further to a 6-frame walk: 3 frames for the left foot and 3 frames for the right.

mkwong98:
It won't be too difficult to do "a" and I think I may do that after I improve the speed of the emulator. Currently it slows down if there are many different tiles on the screen. "b" will be much harder to do because a tile in one frame isn't directly linked to the one in the next frame. Besides that, defining animation frames is not a simple task and so the GUI will need a lot of work too.

tepples:
Watch bytes that control animation cycling, and whenever a certain byte (representing frame number) decreases, switch a certain tile range to a different bank of high definition tiles. Thus you'd end up with one bank for "taking a step with the left foot" and another for "taking a step with the right foot".

From here:

http://forums.nesdev.com/viewtopic.php?f...90#p128334



Meanwhile, here's some art I did today:


[Image: mrgimmick-2.png]
[Image: mrgimmick-4x.png]

Redrawn sprite animations of Mr. Gimmick (Yumetarō), at four times his original size from the 1992 NES/Famicom game by Sunsoft. (Gimmick! ギミック! Gimikku!)


[Image: wartsprites-2.png]
[Image: wartsprites-3.png]

Wart (Mamu), redrawn at four times his NES size from Super Mario Bros. 2/USA (and Yume Kōjō: Doki Doki Panic).

[Image: birdo-sprites-1.png]
[Image: birdo-sprites3.png]

Birdo (Catherine), redrawn at four times her NES size.

It'll require some tweaking to put different heads on different bodies, but this covers her actions in Super Mario Bros. 2/USA. I've also included some walking and jumping frames to make her semi-playable, replacing the player character in either the original game or Super Mario Bros X.

I've previously drawn a seven-page comic about Birdo, which you can read here:
http://tygerbug.deviantart.com/art/Birdo...-403940810

Full size versions:
http://tygerbug.deviantart.com/art/Birdo...-451915478
http://tygerbug.deviantart.com/art/Wart-...-451915453
http://tygerbug.deviantart.com/art/Mr-Gi...-451915438

Giant size without shading:
http://orangecow.org/art/birdo-sprites.gif
http://orangecow.org/art/wartsprites-1.gif
http://orangecow.org/art/mrgimmick-1.gif
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Messages In This Thread
HD 8-bit Remakes in HiSMS and HDNes - by Tygerbug - 05-01-2014, 09:52 PM
RE: HD 8-bit Remakes in HiSMS and HDNes - by Tygerbug - 05-04-2014, 02:41 AM
RE: HD 8-bit Remakes in HiSMS and HDNes - by Pik - 05-05-2014, 02:20 AM

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