05-06-2014, 12:14 PM
It doesn't have default hit spark animations, as far as I know, but it does offer the ability to make sparks appear based on the opposing character's getting hit animations, whether they are getting hit directly or blocking.
It also allows each character to have their OWN hit sparks, kind of like in Tekken, which I always kind of liked. If one standard hit spark among all characters is preferred, we can go that route, but I'll leave that to everyone's discretion. For now I think there are some placeholder hit sparks I can use.
It also allows each character to have their OWN hit sparks, kind of like in Tekken, which I always kind of liked. If one standard hit spark among all characters is preferred, we can go that route, but I'll leave that to everyone's discretion. For now I think there are some placeholder hit sparks I can use.