...no thanks.
I honestly don't like how yours looks. but here, let me show you the style that i'm emulating.
as you can see, capcom used this sort of shading and had a large palette. I don't think capcom is unprofessional at all, are they?
This is a single sprite that i hope to animate fully. I'm also hoping to make the shading flow well. So lemme make this rather clear...I do not want cartoon-ish shading. if i wanted that i'd have done that. I do not like the looks of the Naruto sprite (looks like utter crap to me) and the Samus sprite (looks awkward a little) all that much.
so while i appreciate criticism, i don't want to be told to change the entirety of something i've worked on for many, many hours. perhaps i'll do another sprite in 16 bit or less, but right now THIS is what i'm working on.
sorry to be a little anal, but i'm not fond of virtually being told what i'm working on isn't good with how much time i put in it. = ( i know ya meant nothing by it, but my will to work on my projects get snuffed out easily when i'm told to restart basically..
but i already increased the contrast! D = any more and the reds and greens will be black! maybe you didn't see my latest one. = )
I honestly don't like how yours looks. but here, let me show you the style that i'm emulating.
as you can see, capcom used this sort of shading and had a large palette. I don't think capcom is unprofessional at all, are they?
This is a single sprite that i hope to animate fully. I'm also hoping to make the shading flow well. So lemme make this rather clear...I do not want cartoon-ish shading. if i wanted that i'd have done that. I do not like the looks of the Naruto sprite (looks like utter crap to me) and the Samus sprite (looks awkward a little) all that much.
so while i appreciate criticism, i don't want to be told to change the entirety of something i've worked on for many, many hours. perhaps i'll do another sprite in 16 bit or less, but right now THIS is what i'm working on.
sorry to be a little anal, but i'm not fond of virtually being told what i'm working on isn't good with how much time i put in it. = ( i know ya meant nothing by it, but my will to work on my projects get snuffed out easily when i'm told to restart basically..
(05-07-2014, 03:09 PM)Mighty Jetters Wrote: I-It might help if somebody made an edit to actually show him how reducing colors and increasing contrast properly can still portray the style he is going for, in a cleaner way, thus is what I've tried to do here (left is mine, right is yours):
It's obviously not great or anything but as you can see, he is still clearly soft white, but doesn't use several meaningless shades to blur it up. You can also see that I've modified some other things, such as hue-shifting the palette to look more appealing (I'm sure this has been linked already, but take special note of the "Hue-Shifting" section), edited some pixels here and there to generally look neater, (poorly) attempted to clean up some of the shading, and most importantly, reduced the amount of shades and took full advantage of the few colors that are there while still trying to convey the same things.
This is just to give you ideas, of course. We STRONGLY encourage you to experiment and at least try re-shading it with a smaller, more contrasting palette on your own, because even if you think that having more colors makes it look better, it honestly doesn't; it just makes it look blurry and unprofessional.
Another advantage to having a smaller palette, is that it makes animating sprites MUCH easier, because you don't have 1,000 colors that you need to apply to one frame. Having less colors is actually more professional-looking, too, because it shows that you have the skill to make good sprites with more-limited resources, for lack of better words.
Looking forward to seeing what you can do! I could be missing something here though, haven't kept up with the thread that much. Just incorporate what we've said in your own way and we'll help you achieve sprite greatness, or something!
but i already increased the contrast! D = any more and the reds and greens will be black! maybe you didn't see my latest one. = )
(05-07-2014, 01:05 AM)Paladin Wrote: Hmm... I still think you should give your shades more contrast. You shouldn't be afraid of doing so,
because high contrast is mostly what looks good.
Also, the armor seems pillow shaded.