if i did that though, the visor would stand out less and it would only make a tiny difference in the grays. i don't like capcom's white anyway XP i don't want there to be a vast difference in colors when the colors are, in my mind, supposed to blend into one another, making a proper shadow. the white is blue hued on MMX cuz his base color was blue to begin with, i feel. = ]
EDIT: though i DO think the red could use it. maybe a tad on the green.
EDIT: though i DO think the red could use it. maybe a tad on the green.
(05-07-2014, 04:43 PM)Rhyme Wrote:(05-07-2014, 03:58 PM)zye1984 Wrote: but i already increased the contrast! D = any more and the reds and greens will be black! maybe you didn't see my latest one. = )
contrast doesn't mean darker exclusively, it means different/distinct
see how capcoms gets progressively bluer/darker? that's hue shifting (more specifically contrast), not simply darkening the colors
in capcoms pallete, the hue shifts from 150 (brightest 'gray'), 147, 144, 144 and it ends at 133
your pallete sits at 160 the entire time and there's no big difference aside from darkness it's all a very plain gray and on your sprite it's pretty hard to see the difference between your colors
i don't sprite so you can ignore me if you want but EH