05-08-2014, 12:35 AM
(05-08-2014, 12:16 AM)zye1984 Wrote: why can't i enjoy the way i want to do my sprites? who's to say that spriting will not evolve since the use of using the least colors possible is not an issue, since space and memory conservation isn't really needed as much anymore? Sure it's cool you can do that, but the practicality of it is nearly irrelevant now.
i'm not saying i don't think things need to change on my sprite, but i just don't think one should always follow "rules" that were set for a different age. It's just not as relevant.
and, yeah, yeah they are saying it's bad, vipershark bluntly said it's ugly.
As for my pride, i have very, VERY little pride to work with, and when i finally get a tiny spark of it only for it to be shattered completely, it get's tiresome trying anything anymore. Especially when i was finally enjoying something and feeling good about it. and it happens over and over. and over. and over.
let's drop the colors thing, then. i agree that palette limit can be a stylistic choice.
our community has strong roots with retro-style pixel art, especially since it's been built on top of a community that strives to rip sprites from as many games as possible--most of them retro. nearly everyone here has a major influence in the form of nes, snes, and genesis pixel art styles, which range from incredibly minimalist to sort-of minimalist. as such, most of the response you'll get here comes from a long history of idolizing minimalism, simplicity, and readability, and will emphasize those qualities. with exception to readability, which is fundamental for pretty much anything if you want people to be able to understand it (and i think you've already got a grasp on that concept), the rest can be subjective.
zye, i think what you should do is let us know what things you are not going to budge on for one reason or another. if color choice or color use is not a question, maybe anatomy is fair game? adherence to a style? let us know how we can help your project without getting in the way of your motivation. as constructive critics, we want to help you make your work better, and i'm sure nobody in this thread meant to put you down at all. the last thing we want to be is outright demoralizing.