"I'll make an edit to show you the right way to do it."
........FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF >8E *bangs head on desk* that would be your PREFERRED way, not the right way. sheesh.
but thanks vipershark...i think. |: |
THANK YOU CBL, for not being so stiff on the way i want to do my sprites.
hmm..well, i've mentioned several times i don't want to change my colors, at least the majority. I do want to make the reds stand out, and i don't mind him looking dark on white, X looks too pale on white! and to be honest he's like that now b/c i was told to make the colors contrast more. i'm not too familiar with working with hues so i just darkened the grays...
Jason's head is actually made from a base of Mega Man 8's fat head, so so are the "pillowing" effects on the helmet. I don't think i'm actually pillowing on the armor, it's just i used too many shades and the light source is from the "viewer," up and to the center left. Midi's statement will help me; I thought i should fit all the colors in the different areas to show the shading, but it's too much to fit all there.
his anatomy is not clear atm b/c he's not in motion. ...i went and messed up the stance i wanted for him b/c gor mentioned the left leg was too far down, so that meant widening out the leg to make it appear its going toward the viewer. I didn't want that at all. I need to send my photos of my MMX figure i have for reference; i have him in the position i wanted to use.
i may have gone overboard with depth..which is funny, i generally dislike over exaggerating such. it's just that, i wanted him to be a specific size in idle stance. if i made his feet be mostly flat on a line, he'd be rather tall b/c of his body size. i'd rather think of his standing plane as an elliptical circle rather than a line, it gives a better idea of what i'm going for.
so, to get to the point and answer your question, i'm not really sure. telling me to be a minimalist is definitely not what i want, but making it more efficient might. I plan on using the visor colors for some metal pieces, as my goal for that was a gun-metal blue. that's one thing that i will NOT budge on, that visor.
I'm definitely going to need help on his gun..
my main goal in this is to fit him with a moveset i made for smash bros. i had to stop that project b/c i needed visuals; numbers and hypothesis' will only go so far. the other goal was to make the lighting be more..true during movement. a lot of sprites the light moves with their parts, instead of the sprite moving in the light. so in other words, i'm making it harder on myself for no reason!
oh! one thing i can't for the life of me figure out; his neck is supposed to be white, but the light source is coming from above, so it gets grayed, blending in with his helmet. how can i fix that? x-x the only way i see how is to keep it red. = \
........FFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFFF >8E *bangs head on desk* that would be your PREFERRED way, not the right way. sheesh.
but thanks vipershark...i think. |: |
THANK YOU CBL, for not being so stiff on the way i want to do my sprites.
hmm..well, i've mentioned several times i don't want to change my colors, at least the majority. I do want to make the reds stand out, and i don't mind him looking dark on white, X looks too pale on white! and to be honest he's like that now b/c i was told to make the colors contrast more. i'm not too familiar with working with hues so i just darkened the grays...
Jason's head is actually made from a base of Mega Man 8's fat head, so so are the "pillowing" effects on the helmet. I don't think i'm actually pillowing on the armor, it's just i used too many shades and the light source is from the "viewer," up and to the center left. Midi's statement will help me; I thought i should fit all the colors in the different areas to show the shading, but it's too much to fit all there.
his anatomy is not clear atm b/c he's not in motion. ...i went and messed up the stance i wanted for him b/c gor mentioned the left leg was too far down, so that meant widening out the leg to make it appear its going toward the viewer. I didn't want that at all. I need to send my photos of my MMX figure i have for reference; i have him in the position i wanted to use.
i may have gone overboard with depth..which is funny, i generally dislike over exaggerating such. it's just that, i wanted him to be a specific size in idle stance. if i made his feet be mostly flat on a line, he'd be rather tall b/c of his body size. i'd rather think of his standing plane as an elliptical circle rather than a line, it gives a better idea of what i'm going for.
so, to get to the point and answer your question, i'm not really sure. telling me to be a minimalist is definitely not what i want, but making it more efficient might. I plan on using the visor colors for some metal pieces, as my goal for that was a gun-metal blue. that's one thing that i will NOT budge on, that visor.
I'm definitely going to need help on his gun..
my main goal in this is to fit him with a moveset i made for smash bros. i had to stop that project b/c i needed visuals; numbers and hypothesis' will only go so far. the other goal was to make the lighting be more..true during movement. a lot of sprites the light moves with their parts, instead of the sprite moving in the light. so in other words, i'm making it harder on myself for no reason!
(05-08-2014, 12:35 AM)Crappy Blue Luigi Wrote: let's drop the colors thing, then. i agree that palette limit can be a stylistic choice.
our community has strong roots with retro-style pixel art, especially since it's been built on top of a community that strives to rip sprites from as many games as possible--most of them retro. nearly everyone here has a major influence in the form of nes, snes, and genesis pixel art styles, which range from incredibly minimalist to sort-of minimalist. as such, most of the response you'll get here comes from a long history of idolizing minimalism, simplicity, and readability, and will emphasize those qualities. with exception to readability, which is fundamental for pretty much anything if you want people to be able to understand it (and i think you've already got a grasp on that concept), the rest can be subjective.
zye, i think what you should do is let us know what things you are not going to budge on for one reason or another. if color choice or color use is not a question, maybe anatomy is fair game? adherence to a style? let us know how we can help your project without getting in the way of your motivation. as constructive critics, we want to help you make your work better, and i'm sure nobody in this thread meant to put you down at all. the last thing we want to be is outright demoralizing.
oh! one thing i can't for the life of me figure out; his neck is supposed to be white, but the light source is coming from above, so it gets grayed, blending in with his helmet. how can i fix that? x-x the only way i see how is to keep it red. = \