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ShyGuy's ToyBox - ZSamus BackFlip Textured
#5
I think the original amount of squash/stretch
the problem was more that it was reacting in the direction opposite that it should have

aka
when the ball hits the ground, it should stretch horizontally (the amount depends on the ball's weight and elasticity)
then right as it launches upwards, it should stretch vertically about an equal amount that it previously stretched horizontally

it should return to normal ball shape pretty quickly after that probably (well before it reaches the apex of its upward arc)
and it's not really moving fast enough while falling to warrant a vertical stretch there;

if anything, the stretches during collision and stretches during high speed movement are different kinds of stretches meant to emphasize different things: the first shows the weight of the collision, while the second shows that something is going really fast

okay so I think I've written enough to the point where I don't know what I'm saying any more
Thanked by: TheShyGuy


Messages In This Thread
RE: ShyGuy's 3D Animations - by E-Man - 05-08-2014, 06:30 AM
RE: ShyGuy's 3D Animations - by TheShyGuy - 05-08-2014, 03:17 PM
RE: ShyGuy's 3D Animations - by E-Man - 05-08-2014, 04:52 PM
RE: ShyGuy's 3D Animations - by Kitsu - 05-08-2014, 05:16 PM
RE: ShyGuy's 3D Animations - by TheShyGuy - 05-08-2014, 05:43 PM
RE: ShyGuy's 3D Animations - by TheMario360 - 05-08-2014, 05:49 PM
RE: ShyGuy's 3D Animations - by TheShyGuy - 05-08-2014, 05:57 PM
RE: ShyGuy's 3D Animations - by TheShyGuy - 05-09-2014, 07:41 PM
RE: ShyGuy's ToyBox - by TheShyGuy - 05-16-2014, 04:35 PM
RE: ShyGuy's ToyBox - by TheShyGuy - 05-17-2014, 08:22 PM
RE: ShyGuy's ToyBox - by TheShyGuy - 05-18-2014, 02:46 AM

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