most games that people here get the sprites ripped from are games that are zoomed in to a degree, so saying that most games are 1x zoom dumbfounds me. O-o any and all NES games are zoomed in, but they have so little detail it doesn't matter. but genesis, snes, and even playstation sprite games are ALL zoomed in on the television, where it's meant to be played on.
I mentioned that i was hypothetically making it for Super Smash Flash 2, which zooms in and out all the time. some of the sprites on there are so simplistic, i wanted to make mine more detailed. yeah i need more study in how light works other than its position apparently. and also, my light source is indeed between the viewer and the sprite, though a little above and to the side.
Vipershark, your way is the "right way" for 1x zoom. our way works better for zoomed in games, just like E-man said.
also, i tend to not really like the SNK way of shading, (the akuma was from SNK vs Capcom Chaos) the contrast in my opinion looks really ugly and jarring. I'm quite sure light doesn't work THAT way either, unless it's a hard light. I like softer transitions, i don't really mind the colors blending, that's more realistic anyway. I don't understand the need for sharp, hard light..
anyway, why are we still talking about this? You guys like tangelos, me and my friend like oranges, they're similar but different; one is a smaller version of the other and they both require different tastes.
I mentioned that i was hypothetically making it for Super Smash Flash 2, which zooms in and out all the time. some of the sprites on there are so simplistic, i wanted to make mine more detailed. yeah i need more study in how light works other than its position apparently. and also, my light source is indeed between the viewer and the sprite, though a little above and to the side.
Vipershark, your way is the "right way" for 1x zoom. our way works better for zoomed in games, just like E-man said.
also, i tend to not really like the SNK way of shading, (the akuma was from SNK vs Capcom Chaos) the contrast in my opinion looks really ugly and jarring. I'm quite sure light doesn't work THAT way either, unless it's a hard light. I like softer transitions, i don't really mind the colors blending, that's more realistic anyway. I don't understand the need for sharp, hard light..
anyway, why are we still talking about this? You guys like tangelos, me and my friend like oranges, they're similar but different; one is a smaller version of the other and they both require different tastes.
(05-08-2014, 05:30 PM)Mighty Jetters Wrote: What I don't understand is why you need to worry about what they look like zoomed in if they're going to be used in a game. Most games use sprites at x1 zoom, so that's proooobably the ratio that you should be worrying about how they look... Of course it's going to look different zoomed in. But that shouldn't matter at all because you're trying to make it look better zoomed out, right? The point of what we're all saying here is so that you can tell what's going on in the sprite without needing to zoom in. For example, in those sprites Vipershark posted, you can see the details, thus rendering the need to zoom in completely pointless. If you're insistent on shading them based on how they look zoomed in, th-then uh, might consider re-thinking that?