I...felt like popping my head in after reading these posts, and I kinda see where both parties are coming from. I'm assuming you, Bas, made the CPS2-scale dragon character whereas zye (the original poster) made the little anime-lookin' spaceman guy (which, nice throwback to the 80's sci-fi anime - real nice hi5 to u)
With posts like
You're acting pretty juvenile towards legitimate posts that aren't necessarily disagreeing with you. Staff, and users who have a decent art background are giving input on the things posted.
I'm sorry if this is coming off a bit strong - but you're kinda taking it too strongly considering we're Internet people. We're not saying "Kill this artist IRL and steal his paintbrushes" we're just saying "Hey man it looks good but if you did [x] and [y] it'd look AWESOME"
Get used to accepting criticism, though - you'll be criticised in all aspects of your life at one point or another, whether you're a pixelartist, plumber or party animal. When you make your bed, comb your hair or have another person in the passenger seat of your car, you'll receive criticism. Criticism is life. It's shitty and no one likes it but it's life.
I understand that you may be proud of your work - and that's good! Especially when you're self-taught! But as an artist it's always good to be open to others' criticism, too - whether or not you want to apply that criticism immediately, take it into consideration for future works or ignore it completely is up to you.
The best answer in this scenario IMO would have been "Thanks for the comments and criticism - I'll take them into consideration"
By no means is anyone "shitting" on you guys, but if someone's posting a topic called "just something i'm working on.." and posting in a generally ho-hum "Well, I think I'm getting better" way -- posting a WIP on a forum like this generally implies that the piece is still being worked on and that compliments and criticism alike be made on it. zyr's post also implied that he was working on improving his work, and was looking to the outward-facing public for suggestions/help.
Frankly, Bas - the discussion didn't really turn to you until you were brought up by your friend, lol.
This is...a really silly argument. I'm sorry. To you, Bas, it's perfect. In the mind of some artists, their completed work, in their perspective, will more or less always be perfect.
Every artist has their own opinion - their own perspective - and to some (in this instance, you, Bas) even the slightest change would ruin the piece altogether. For anyone to actually take on this challenge it's kinda...fruitless, really. :/
(Paladin kind of addressed it already but lol
"rose-tinted glasses" is one of the phrases I was looking for but I generally dont like to use too obscure figures of speech in general)
That said, I'll throw out my own C+C which is probably untimely here - but more like just parroting what everyone else has been saying.
I'll just keep this really vague: How does this guy move?
His pose appears kind of unnatural and doesn't really lend itself to natural-looking, flowing movement.
I'd suggest to try drawing stick-frames on paper or in MSPaint to get an idea of how the body parts should orient, and how they'd ideally flow. (Doesn't have to be now, this is your first piece; try it with future works - though it might help you in making the overall sheet)
If you're practicing, Bas may be able to point you in the right direction of getting figure poses right.
Also, you may want to try a different palette. If you're looking to emulate what you'd see on a handheld console, keep in mind the palettes need to stay bright and radiant in order to allow the player to see screen elements well, even in sunlight. Nonetheless, you also have X looking the way he does because the output of the PS1 was so small that the image would look big on a TV screen anyway and is going to be blown up. Also, X had to stick out from the generally colorful backgrounds, so his sprite had to use that bright white shade coupled with another radiant color depending on his upgrade.
That's why Zero's that solid cherry red (which BTW, you probably should use to ref as well in this instance)
Try placing the character against various backgrounds to see what I mean. :/
Eh I'm kinda shot from posting actual crit on Bas' dragon guy but lemme say it is kinda neat and gives off a real MONSTER vibe (that anthro fighting game made with Fighter Maker 2K) especially the "adventurer" variant
(05-09-2014, 11:54 AM)Bastendorf Wrote: @Skatchasaurus
Quote:Consider this: even though I've been drawing for 20+ yearsHow old do you think I am? I'm not a kid.
With posts like
(05-09-2014, 11:54 AM)Bastendorf Wrote: Please read all of my everything, thank you.I can see how some people could assume that.
You're acting pretty juvenile towards legitimate posts that aren't necessarily disagreeing with you. Staff, and users who have a decent art background are giving input on the things posted.
I'm sorry if this is coming off a bit strong - but you're kinda taking it too strongly considering we're Internet people. We're not saying "Kill this artist IRL and steal his paintbrushes" we're just saying "Hey man it looks good but if you did [x] and [y] it'd look AWESOME"
Get used to accepting criticism, though - you'll be criticised in all aspects of your life at one point or another, whether you're a pixelartist, plumber or party animal. When you make your bed, comb your hair or have another person in the passenger seat of your car, you'll receive criticism. Criticism is life. It's shitty and no one likes it but it's life.
I understand that you may be proud of your work - and that's good! Especially when you're self-taught! But as an artist it's always good to be open to others' criticism, too - whether or not you want to apply that criticism immediately, take it into consideration for future works or ignore it completely is up to you.
The best answer in this scenario IMO would have been "Thanks for the comments and criticism - I'll take them into consideration"
By no means is anyone "shitting" on you guys, but if someone's posting a topic called "just something i'm working on.." and posting in a generally ho-hum "Well, I think I'm getting better" way -- posting a WIP on a forum like this generally implies that the piece is still being worked on and that compliments and criticism alike be made on it. zyr's post also implied that he was working on improving his work, and was looking to the outward-facing public for suggestions/help.
Frankly, Bas - the discussion didn't really turn to you until you were brought up by your friend, lol.
(05-08-2014, 05:52 PM)Bastendorf Wrote: As it stands, I believe that you cannot fix my sprite work without ruining it. Prove me wrong. I would love to be wrong.
This is...a really silly argument. I'm sorry. To you, Bas, it's perfect. In the mind of some artists, their completed work, in their perspective, will more or less always be perfect.
Every artist has their own opinion - their own perspective - and to some (in this instance, you, Bas) even the slightest change would ruin the piece altogether. For anyone to actually take on this challenge it's kinda...fruitless, really. :/
(Paladin kind of addressed it already but lol
"rose-tinted glasses" is one of the phrases I was looking for but I generally dont like to use too obscure figures of speech in general)
That said, I'll throw out my own C+C which is probably untimely here - but more like just parroting what everyone else has been saying.
I'll just keep this really vague: How does this guy move?
His pose appears kind of unnatural and doesn't really lend itself to natural-looking, flowing movement.
I'd suggest to try drawing stick-frames on paper or in MSPaint to get an idea of how the body parts should orient, and how they'd ideally flow. (Doesn't have to be now, this is your first piece; try it with future works - though it might help you in making the overall sheet)
If you're practicing, Bas may be able to point you in the right direction of getting figure poses right.
Also, you may want to try a different palette. If you're looking to emulate what you'd see on a handheld console, keep in mind the palettes need to stay bright and radiant in order to allow the player to see screen elements well, even in sunlight. Nonetheless, you also have X looking the way he does because the output of the PS1 was so small that the image would look big on a TV screen anyway and is going to be blown up. Also, X had to stick out from the generally colorful backgrounds, so his sprite had to use that bright white shade coupled with another radiant color depending on his upgrade.
That's why Zero's that solid cherry red (which BTW, you probably should use to ref as well in this instance)
Try placing the character against various backgrounds to see what I mean. :/
Eh I'm kinda shot from posting actual crit on Bas' dragon guy but lemme say it is kinda neat and gives off a real MONSTER vibe (that anthro fighting game made with Fighter Maker 2K) especially the "adventurer" variant