hehe, yes! i've already wondered how to get him to move. what i wanted was a stance that was hesitant but ready; his gun is going to be below his left hand there.
being that smash bros characters have a dash the first time you run from a stop, i was thinking he'd hop first, pulling with his left leg and pushing with his right, either swinging around a bit to start running or using a side hop (he's known fro strafing anyway) to get momentum to start the run. he's not a fast runner either.
you're lookin' at my eldest palette. = ) I wanted to go for a dull look at first because he was always dull looking, but it just didn't work well. so now he's a brighter color with more contrast.
alright, from this point forward, no more arguing or saying someone's being a douche. noone is trying to be that way and the tones of people's texts are getting interpretted incorrectly. At this point, if one bitches about how the other is acting or anything of the sort, ignore it. Now, lets start talking about my sprite and what the heck i can do with it o-o
being that smash bros characters have a dash the first time you run from a stop, i was thinking he'd hop first, pulling with his left leg and pushing with his right, either swinging around a bit to start running or using a side hop (he's known fro strafing anyway) to get momentum to start the run. he's not a fast runner either.
(05-09-2014, 01:48 PM)Kosheh Wrote: I...felt like popping my head in after reading these posts, and I kinda see where both parties are coming from. I'm assuming you, Bas, made the CPS2-scale dragon character whereas zye (the original poster) made the little anime-lookin' spaceman guy (which, nice throwback to the 80's sci-fi anime - real nice hi5 to u)
I'll just keep this really vague: How does this guy move?
His pose appears kind of unnatural and doesn't really lend itself to natural-looking, flowing movement.
I'd suggest to try drawing stick-frames on paper or in MSPaint to get an idea of how the body parts should orient, and how they'd ideally flow. (Doesn't have to be now, this is your first piece; try it with future works - though it might help you in making the overall sheet)
If you're practicing, Bas may be able to point you in the right direction of getting figure poses right.
you're lookin' at my eldest palette. = ) I wanted to go for a dull look at first because he was always dull looking, but it just didn't work well. so now he's a brighter color with more contrast.
Quote:Also, you may want to try a different palette. If you're looking to emulate what you'd see on a handheld console, keep in mind the palettes need to stay bright and radiant in order to allow the player to see screen elements well, even in sunlight. Nonetheless, you also have X looking the way he does because the output of the PS1 was so small that the image would look big on a TV screen anyway and is going to be blown up. Also, X had to stick out from the generally colorful backgrounds, so his sprite had to use that bright white shade coupled with another radiant color depending on his upgrade.
That's why Zero's that solid cherry red (which BTW, you probably should use to ref as well in this instance)
Try placing the character against various backgrounds to see what I mean. :/
alright, from this point forward, no more arguing or saying someone's being a douche. noone is trying to be that way and the tones of people's texts are getting interpretted incorrectly. At this point, if one bitches about how the other is acting or anything of the sort, ignore it. Now, lets start talking about my sprite and what the heck i can do with it o-o