Here are the next two.
I took it a bit easy on the squash and stretch. Also, after a bounce, instead of a linear grow, it's more of a subtle side-wise s-like grow curve...thing...until the ball starts falling again which is when the squash/stretch becomes linear again..............Just ignore me. The point is, I made it look a bit more bouncy/rubbery after a bounce. How does it look?
I use the graphing tool a whole lot. I'm unsure if that's the "way I should be doing it right now". But it's so much easier than trying to eyeball these things. Plus that reason doesn't make much sense to me. Really, all I did was create the initial height pose and the rest was all graph/curve editting.
After this, comes two more pendulum animations + a ball and legs animation. I just gotta create a quick model + rig for em first.
I took it a bit easy on the squash and stretch. Also, after a bounce, instead of a linear grow, it's more of a subtle side-wise s-like grow curve...thing...until the ball starts falling again which is when the squash/stretch becomes linear again..............Just ignore me. The point is, I made it look a bit more bouncy/rubbery after a bounce. How does it look?
I use the graphing tool a whole lot. I'm unsure if that's the "way I should be doing it right now". But it's so much easier than trying to eyeball these things. Plus that reason doesn't make much sense to me. Really, all I did was create the initial height pose and the rest was all graph/curve editting.
After this, comes two more pendulum animations + a ball and legs animation. I just gotta create a quick model + rig for em first.