05-10-2014, 07:34 AM
Hey, this isn't half bad!
The forearm is kind of shrinking into his arm though. Try making the elbow area larger to compensate for the arm moving back.
I was going to suggest varying the angle of the fist on your last post, but I think you fixed it...
The tail bugs me the most, however. It's kind of squishing at the bottom part in a strange way, and I don't think the movement really goes with the body's movement.
I don't have much of a basis, but I'd predict that since most of the weight is on the curl at the top of the tail, that part would do most of the bouncing, whereas the bottom part, which is basically the part that connects the tail to the body, would remain almost static (having an unstable hinge is not a good thing!)
Oh, there's also some jittery pixels on his right leg's thigh; make sure the shapes stay uniform or that they grown and shrink in a way that properly conveys the change in perspective and position from one frame to another (as opposed to just changing randomly.)
The forearm is kind of shrinking into his arm though. Try making the elbow area larger to compensate for the arm moving back.
I was going to suggest varying the angle of the fist on your last post, but I think you fixed it...
The tail bugs me the most, however. It's kind of squishing at the bottom part in a strange way, and I don't think the movement really goes with the body's movement.
I don't have much of a basis, but I'd predict that since most of the weight is on the curl at the top of the tail, that part would do most of the bouncing, whereas the bottom part, which is basically the part that connects the tail to the body, would remain almost static (having an unstable hinge is not a good thing!)
Oh, there's also some jittery pixels on his right leg's thigh; make sure the shapes stay uniform or that they grown and shrink in a way that properly conveys the change in perspective and position from one frame to another (as opposed to just changing randomly.)