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G33X (Sketchasaur's sprites n' things)
#52
Sengir Wrote:This is legitimately the best-looking Flash animation I've seen in years, if not ever. Keep up the great sprites, and always floor those x's and y's!!
Ah, thanks man! I've seen so many sprite-based flash animations that simply don't feel complete and mix styles poorly, so I've decided to try my best to make convincing "game footage" as a matter of choice. I only wish there were an extension that allowed me to apply a key-able palette to symbols that I could cycle and export as part of an image sequence because I'm planning on exporting flash animations as MOV/AVI format to put into post-production software like HitFilm/Adobe Premiere and then uploading onto YouTube instead of exporting SWFs to post on Newgrounds.

But I'm glad that you enjoy it! c:

Lexou Duck Wrote:stop it

please stop you're making wanna code this and i have exams and stuff
Ahaha, sorry! I'm glad that you enjoy what I've posted here so far! I've been procrastinating on schoolwork to play around with this, ESCAPE WHILE YOU STILL CAANNN

Midi Wrote:The parallax scrolling image has this weird optical illusion to it that makes it look like the sand is moving slower than the houses. I know it'd probably add a ton of frames in the GIF, but I think the sand should have its own speed. It would also add more depth if you put a setting sun on the horizon behind the houses.
It might not actually affect the amount of frames in the gif as much, since the grass tiles would be moving faster than the houses, it'd be done in less frames than the houses. It would be fun to have a sun setting on the horizon with a transition to the moon rising, but I think that I'd definitely have to break NES restrictions for it to be a smooth change (Though I've already broken them with the colors I've used, so that's not a problem)

Level 1 Wrote:There needs to be a Mario referee in this
Aha, I've thought about adding a referee, but he might only be included in-between rounds or at the pause menus; we'll see what happens.

Thank you all for the input and encouragement!

Here's a quick piece for the scene transitions (though I'm also kicking around an alternate design idea, too)
[Image: fDvwOkh.png]
In the space beneath the location image you'd see your team walking from screen left to screen right.
Salvador Dali Wrote: Begin by learning to draw and paint like the old masters. After that, you can do as you like; everyone will respect you.
[Image: shrine.gif]


Messages In This Thread
RE: Nes-asaurus' spritestuffs - by ##SKELETON## - 08-02-2013, 08:18 AM
RE: " Nes-asaurus' " spritestuffs - by MotorRoach - 09-11-2013, 01:48 PM
RE: " Nes-asaurus' " spritestuffs - by Gors - 10-01-2013, 05:58 AM
RE: " Nes-asaurus' " spritestuffs - by Gors - 10-01-2013, 06:55 AM
RE: " Nes-asaurus' " spritestuffs - by Sengir - 10-01-2013, 11:58 AM
RE: Sketchasaur's Sprite-toons - by KevinTriebel - 10-03-2013, 10:01 AM
RE: Sketchasaur's Sprite-toons - by Koopaul - 10-04-2013, 10:32 AM
RE: Sketchasaur's Sprite-toons - by Sengir - 10-04-2013, 11:14 AM
RE: Sketchasaur's Sprite-toons - by Sketchasaurus - 10-05-2013, 06:25 PM
RE: Sketchasaur's Sprite-toons - by E-Man - 10-05-2013, 09:04 PM
RE: Sketchasaur's Sprite-toons - by E-Man - 10-04-2013, 02:41 PM
RE: Sketchasaur's Sprite-toons - by Virt - 10-04-2013, 02:55 PM
RE: Sketchasaur's Sprite-toons - by Sketchasaurus - 10-07-2013, 11:16 PM
RE: Sketchasaur's Sprite-toons - by Sketchasaurus - 12-03-2013, 08:08 PM
RE: Sketchasaur's Sprite-toons - by Virtuaboy123 - 12-03-2013, 11:36 PM
RE: Sketchasaur's Sprite-toons - by Kelvin - 12-04-2013, 10:08 AM
RE: Sketchasaur's Sprite-toons - by Sketchasaurus - 12-04-2013, 03:33 PM
RE: Sketchasaur's Sprite-toons - by E-Man - 12-04-2013, 05:57 PM
RE: Sketchasaur's Sprite-toons - by Sketchasaurus - 12-04-2013, 08:01 PM
RE: Sketchasaur's Sprite-toons - by Sketchasaurus - 12-08-2013, 03:22 AM
RE: G33X (Sketchasaur's sprites n' things) - by Sketchasaurus - 05-10-2014, 08:23 PM

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