oh, hehe, i was going to add details and such as i go, keep the shades where they are but make them fit better in the bigger sprite. I was certainly worried it would look like a filter!
final shading choice. he's still not completed with his leg armor, hand and gun, but this is the colorization i've chosen for 'em.
an update on the leg a shade reduce edit: i like the shiny areas and the green looses it's depth like that, i feel. = [
i was curious..should i do something different since i highly doubt super smash flash 2 will ever get any updates, let alone someone code the stuff..?
bah, i started over on this for no reason; i had thought making the rings on the shoulder a little skewed was a mistake and i restarted the whole thing b/c of it, now i find out that's what it -supposed- to be like i originally thought. anyway, i think so far she's a beaut.
final shading choice. he's still not completed with his leg armor, hand and gun, but this is the colorization i've chosen for 'em.
an update on the leg a shade reduce edit: i like the shiny areas and the green looses it's depth like that, i feel. = [
i was curious..should i do something different since i highly doubt super smash flash 2 will ever get any updates, let alone someone code the stuff..?
bah, i started over on this for no reason; i had thought making the rings on the shoulder a little skewed was a mistake and i restarted the whole thing b/c of it, now i find out that's what it -supposed- to be like i originally thought. anyway, i think so far she's a beaut.