I'm gonna use this thread to post any animations, or toy programs I make. My plan for toy programs is to just...well play and mess around with programming + animating. I've got a few ideas, but none that I'd like to do without some nice models heh.
Anyways, here's what I'm doing right now:
I'm working on a Charizard seismic toss animation as well as another animation for KingOfChaos over at kc-mm. These are basically just keyframes without any polish. There are extra frames just to see the motion. The transition from the rotation to throw is just temp, I did it just to show them both together.
I'm still not happy with the throw key frames. Specifically when Charizard's head points up a lot. It doesn't give off that pulling feeling from the keyframes only.
Anyone have any crits on this so far? Does the animation read well at all?
Anyways, here's what I'm doing right now:
I'm working on a Charizard seismic toss animation as well as another animation for KingOfChaos over at kc-mm. These are basically just keyframes without any polish. There are extra frames just to see the motion. The transition from the rotation to throw is just temp, I did it just to show them both together.
I'm still not happy with the throw key frames. Specifically when Charizard's head points up a lot. It doesn't give off that pulling feeling from the keyframes only.
Anyone have any crits on this so far? Does the animation read well at all?