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[WIP] FF6-style Toad sprite sheet
#3
I don't think anyone minds too much, but generally you're expected to keep all your sprites in one thread unless your thread is very old. From the pixel art forum rules:
Quote:6. Sprite Discussion Threads

To prevent drowning out other people's threads and to reduce the general topic chaos, users are encouraged to use general sprite threads for their creations instead of creating a new thread for every single sprite they make. Note that this doesn't mean you should use someone elses sprite thread to discuss your sprites, which on the contrary is prohibited unless it is an open project or event.
If your last sprite thread is rather old, feel free to make a new one instead of bumping it if you prefer that. However if it is quite fresh, please re-use it instead of opening another one!
(Oh whoops just noticed E-man pointed it out too)

Anyway, you are right about the side sprites. The mushroom cap is much too flat at the top. Try something along these lines, maybe? [Image: Q3NYXRz.png]
Are you using FF6's palette, by the way, or did you make your own? Because the white and red look too bright for FF6, and the skin's contrast is lacking a bit.

I should probably attempt to shoo you away from banding, but I do remember this being a common thing in this style so I'm not sure what to do about that.

If you're struggling with the sides, the Mario & Luigi series, as well as SMRPG, can serve as good references for RPG-style sprites for Mario characters.
[Image: shrine.gif]
Thanked by: E-Man


Messages In This Thread
RE: [WIP] FF6-style Toad sprite sheet - by E-Man - 05-19-2014, 06:49 AM
RE: [WIP] FF6-style Toad sprite sheet - by Iocus - 05-19-2014, 07:02 AM
RE: [WIP] FF6-style Toad sprite sheet - by -Ash- - 05-19-2014, 10:39 PM
RE: [WIP] FF6-style Toad sprite sheet - by -Ash- - 05-22-2014, 11:40 AM
RE: [WIP] FF6-style Toad sprite sheet - by Iocus - 05-21-2014, 06:43 AM

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