Well, with selout you're not really anti-aliasing, just shading the outline. This means
that the outline near the lightsource should be brighter, and the outline away from the lightsource should be darker.
I made an edit, mine's on the right. Here, the shading on the outline follows the lightsource, instead of the outline being full of random pixels.
(Perspective seems pretty good by the way, but the ribbon/bow thing bugged me, so I flipped it.)
that the outline near the lightsource should be brighter, and the outline away from the lightsource should be darker.
I made an edit, mine's on the right. Here, the shading on the outline follows the lightsource, instead of the outline being full of random pixels.
(Perspective seems pretty good by the way, but the ribbon/bow thing bugged me, so I flipped it.)