Posts: 40
Threads: 4
Joined: Sep 2012
(05-21-2014, 06:40 PM)Random Talking Bush Wrote: Older posts:
I've done a minor tweak to the script -- there's now a checkbox that lets you quickly switch between importing vertex colours and vertex alphas.
(EDIT: Also fixed a stupid bug with ZNO importing, due to a few things I forgot to fix.)
Apologies for the double-post, but the *.ENO importing is all fixed up now! Link's the same as it was before, which I've also tagged onto the first post for convenience's sake.
That just leaves the screwy Episode I/II stuff to fix up now. Which will probably not be fun.
What, another update so soon? I've fixed up the *.ZNO models, so now the bone structures import properly! It was originally broken due to a scripting error grouping the matrices together improperly:
Code:
[11/21/31/41]
[12/22/32/42]
[13/23/33/43]
[14/24/34/44]
instead of
Code:
[11/12/13/14]
[21/22/23/24]
[31/32/33/34]
[41/42/43/44]
Now everything's good to go!
I know there were a few *.ZNO files that had errors, I'll go back and fix those, but for now, most things there should import just fine now!
((Please remind me to update my Metal Sonic model export on The Models Resource if I forget, with the original rigging/normals and bone structures.))
(EDIT: Fixed up a few glitches/oversights with the *.ZNO importer.)
Yet another update -- I've fixed up the *.ENO importing again so now Vector and the Extreme Gears will no longer import as a big clump of broken polygons, and therefore work properly. This should hopefully be the second-last thing I have to update for the script, seeing as there's a bunch of *.ZNO models that still don't import properly...
I've also condensed my earlier posts so that I don't have so many in a row.
Nice, RTB.