05-23-2014, 12:47 PM
(This post was last modified: 05-24-2014, 08:08 AM by Chris2Balls [:B].)
Iocus: the game engine, like RPGMaker, only handles 8-bit bitmap file, which means unless we change TSR's palette to that 256 one (or close enough to it), there will be colour loss.
TomGuycott: Labchirp, perhaps? It's got some good presets to make videogame sounds with. I've made a couple of sounds with Labchirp which can be placeholders for now. Here they are.
I've been playing as my own character most of the time, and I think that the two second delay for the crouch punch is perhaps a bit too long, especially as the other characters are quite a bit faster. I liked the way it was in robo's build of TFR, but somewhere between how it is currently and that would be great!
Another thing: I guess the air kick's column of baguettes hasn't been implemented yet?
Thanks!
Edit: I tried fixing the link to the sounds... does it work?
TomGuycott: Labchirp, perhaps? It's got some good presets to make videogame sounds with. I've made a couple of sounds with Labchirp which can be placeholders for now. Here they are.
I've been playing as my own character most of the time, and I think that the two second delay for the crouch punch is perhaps a bit too long, especially as the other characters are quite a bit faster. I liked the way it was in robo's build of TFR, but somewhere between how it is currently and that would be great!
Another thing: I guess the air kick's column of baguettes hasn't been implemented yet?
Thanks!
Edit: I tried fixing the link to the sounds... does it work?