05-26-2014, 03:34 PM
(This post was last modified: 05-26-2014, 03:35 PM by ~CaMtEnDo~.)
Here's the wizard waddling around.
I understand NESish RPG's didn't exactly have the most cutting edge walk animations but to be honest I would never be able to muster anything better than this even if I weren't trying to crap out like I was here.
Here's some other stuff animated. I kinda have a 16x16 comfort zone that I find it hard to break out of.
The yo-yos (which are what the orby things are supposed to be) are for a potential Dynamite Headdy-esque platformer where you toss different yo-yos of varying speed and power as your main weapon. The spools are powerups, white being standard (more of a powerdown, I guess), green being a longer reach, and red being a faster throw (originally a shorter reach, so the white standard string would be a powerup in case you accidentally picked up the red spool).
The wrecking ball yo-yo would shatter weak walls but generally throw slower than the others, the dippy egg yo-yo would be the Yo-Yolk, temporarily freezing or slowing down anything it hits in a thick globby coating of yolk (with a much faster throw speed), the fireball thing would be the Meteo-Yo, which would do fire damage and leave a lava splash behind (to further burn enemies, standard speed), and the sawblade, or Saw Slasher, would throw normal speed but pause at the end of its reach to tear through whatever it sinks into, causing a sort of mock combo damage as opposed to the other yo-yos just kinda hitting their target once and drawing back.
Then I realized it was kind of a weird idea in general and I had no clue what to do with it other than "YO-YOS: THE VIDEO GAME" so I sprited a little Mr. Gimmick/Yumetaro in case I ever just drop the yo-yo idea and consider a GBA-style Mr. Gimmick fangame or something. Maybe "Super Gimmick" or "Gimmick Advance". That way the yo-yos could return as items for Yumetaro to throw, which explains the glass containers holding all the yo-yos.
The little jetpack dude was my old reference character and it was for a SHMUP joke game spinoff that never happened.
A beat-'em-up style continue effect, for letting you know there's more to the level than where you're currently loafing around.
"Wario and his son."
This is more stuff I haven't posted yet. It's kinda old. Some of it, at least.
The last sprite was for a now defunct game and it's probably the only half decent animation I've ever done.