05-27-2014, 04:49 PM
(05-27-2014, 04:14 PM)ShadeDBZ Wrote: I believe level design is taking more of a Street Fighter, Tekken kind of route. Your idea seems a bit like Smash Bros'.That's arguable, considering "ring outs" are prevalent in Soul Calibur.
This is a 2-D fighter though, so I wonder if something like that could even be implemented without making it the most annoying thing ever, since cornering enemies on walls is fairly common in these games.
(05-27-2014, 04:41 PM)TheMario360 Wrote: Well, I guess that's something that could be tampered with after you make the actual game. I guess I'll have to find another way to make my stage unique (When I get to that point that is)In 2-D fighters, the stages are essentially the same layout wise. There's not much you can do to make it unique aside from aesthetics.