05-27-2014, 09:16 PM
8-bit
8-bit refers to the processing power of the gaming/computing console, and not spriting style. While this is often used to mean 'NES styled sprites', many videogames ran on 8-bit processors, and they all had different limitations to display pictures. Grabbing an example from Wikipedia:
Source Image
Atari 2600
NES
Gameboy
Master System
As you can see, all consoles above are all 8-bit and abide to very different rules, which makes "8-bit" irrelevant as pixelart term. If you refer to NES styled sprites, click here. [NES]
8-bit refers to the processing power of the gaming/computing console, and not spriting style. While this is often used to mean 'NES styled sprites', many videogames ran on 8-bit processors, and they all had different limitations to display pictures. Grabbing an example from Wikipedia:
![[Image: RGB_24bits_palette_sample_image.jpg]](https://upload.wikimedia.org/wikipedia/commons/d/d7/RGB_24bits_palette_sample_image.jpg)
![[Image: Atari2600_NTSC_palette_sample_image.png]](https://upload.wikimedia.org/wikipedia/en/9/9c/Atari2600_NTSC_palette_sample_image.png)
![[Image: NES_palette_sample_image.png]](https://upload.wikimedia.org/wikipedia/en/f/ff/NES_palette_sample_image.png)
![[Image: Screen_color_test_Gameboy.png]](https://upload.wikimedia.org/wikipedia/commons/f/f7/Screen_color_test_Gameboy.png)
![[Image: Screen_color_test_SEGAMasterSystem.png]](https://upload.wikimedia.org/wikipedia/commons/5/5c/Screen_color_test_SEGAMasterSystem.png)
As you can see, all consoles above are all 8-bit and abide to very different rules, which makes "8-bit" irrelevant as pixelart term. If you refer to NES styled sprites, click here. [NES]