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TFR Guidelines [READ]
#21
I agree with your commentary on the Spritality functionality (and not just because of the fact it's easier for me to program, but partially so. xD). Perhaps my take on it should be after I explain how I set this up:

(05-29-2014, 04:33 PM)Tellis Wrote: Um, so I guess my main question is, how are we formatting the GOGNIO bar itself? Some games have just the one bar while others have multiple levels you can rack up (with certain specials spending multiple levels, certain common techniques spending parts of meter etc.)

Right now in the current build of the game, the Gognio meter fills up letter by letter, each letter filling after a certain number of attacks or hits against you. Successful attacks fill the meter faster than getting hit, though. Knowing that a full Gognio bar was needed for Spritalities, I made Gognio moves require only part of the Gognio bar, 3 letters for all the moves I've implemented so far (which is technically only one, I changed two specials FROM Gognio status because it's what the creators envisioned and I just did them as tests for the mechanic anyway).

Here's what I suggest for the Spritalities, if we plan to have them work in the middle of a match instead of at the end: in the Fighter Maker engine, there's a maxmimum of 9 chargeable "bars" for specials. As of yet I've only had a use for 6 bars, but what if, let's say, I increased it to 9 bars? Then the Spritalities can only be performed with all 9 bars filled, while also giving players access to more Gognios, if they choose to do that instead. The Gognio meter won't be able to fill to 9 at all in the first round, and will be difficult to do in the second, but can likely be filled by the 3rd round.

So, if there are no objections, that's the way I'd like to make the mechanic work if we were to do it during normal gameplay. As I said in my program thread, I have yet to figure out how to properly program a proper Mortal Kombat style ending to a match. This would make programming smoother and I think it would also fill players with a bit of dread knowing they can die instantly if they aren't careful.


EDIT: Also there's no reason to change the bar much. What I plan is either making it glow in stages for the 7th, 8th and 9th bar, or, the version I thought up second but I like even better, is adding exclamation points to the end of the bar for a max of three. The exclamation points wouldn't be there until you charged over six bars, though, giving you a sense of "extra power".
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Messages In This Thread
TFR Guidelines [READ] - by Gors - 05-26-2014, 06:45 AM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 05-26-2014, 02:56 PM
RE: TFR Guidelines [READ] - by Omega - 05-26-2014, 07:40 PM
RE: TFR Guidelines [READ] - by Crappy Blue Luigi - 05-27-2014, 12:09 AM
RE: TFR Guidelines [READ] - by The Scarlet One - 05-27-2014, 07:14 PM
RE: TFR Guidelines [READ] - by [robo9] - 05-27-2014, 07:28 PM
RE: TFR Guidelines [READ] - by Garamonde - 05-26-2014, 11:24 PM
RE: TFR Guidelines [READ] - by Kosheh - 05-28-2014, 02:53 PM
RE: TFR Guidelines [READ] - by Tellis - 05-28-2014, 06:42 PM
RE: TFR Guidelines [READ] - by Baegal - 05-28-2014, 08:58 PM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 05-26-2014, 11:31 PM
RE: TFR Guidelines [READ] - by Garamonde - 05-26-2014, 11:54 PM
RE: TFR Guidelines [READ] - by Baegal - 05-27-2014, 12:06 AM
RE: TFR Guidelines [READ] - by Baegal - 05-27-2014, 12:44 AM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 05-27-2014, 07:46 PM
RE: TFR Guidelines [READ] - by Iocus - 05-28-2014, 09:41 AM
RE: TFR Guidelines [READ] - by [robo9] - 05-28-2014, 07:02 PM
RE: TFR Guidelines [READ] - by TomGuycott - 05-28-2014, 07:05 PM
RE: TFR Guidelines [READ] - by [robo9] - 05-28-2014, 07:12 PM
RE: TFR Guidelines [READ] - by Tellis - 05-29-2014, 04:33 PM
RE: TFR Guidelines [READ] - by TomGuycott - 05-29-2014, 08:04 PM
RE: TFR Guidelines [READ] - by Crappy Blue Luigi - 05-29-2014, 11:55 PM
RE: TFR Guidelines [READ] - by TomGuycott - 05-30-2014, 07:19 AM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 06-10-2014, 01:29 PM
RE: TFR Guidelines [READ] - by Vipershark - 06-10-2014, 11:53 PM
RE: TFR Guidelines [READ] - by Lexou Duck - 06-11-2014, 06:07 AM
RE: TFR Guidelines [READ] - by Yangfly Master - 06-10-2014, 04:04 PM
RE: TFR Guidelines [READ] - by [robo9] - 06-10-2014, 04:32 PM
RE: TFR Guidelines [READ] - by Vipershark - 06-11-2014, 06:13 AM
RE: TFR Guidelines [READ] - by Petie - 06-11-2014, 07:14 AM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 06-11-2014, 11:37 AM
RE: TFR Guidelines [READ] - by Vipershark - 06-11-2014, 11:45 AM
RE: TFR Guidelines [READ] - by Petie - 06-11-2014, 01:02 PM
RE: TFR Guidelines [READ] - by Kosheh - 06-27-2014, 06:53 AM
RE: TFR Guidelines [READ] - by [robo9] - 06-27-2014, 08:25 AM
RE: TFR Guidelines [READ] - by Kosheh - 06-27-2014, 07:31 PM
RE: TFR Guidelines [READ] - by Kosheh - 06-28-2014, 06:46 AM
RE: TFR Guidelines [READ] - by TomGuycott - 06-27-2014, 11:05 AM
RE: TFR Guidelines [READ] - by Crappy Blue Luigi - 06-27-2014, 12:48 PM
RE: TFR Guidelines [READ] - by water dog - 06-27-2014, 11:32 PM
RE: TFR Guidelines [READ] - by Kosheh - 06-30-2014, 09:31 AM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 06-30-2014, 10:34 AM
RE: TFR Guidelines [READ] - by Kosheh - 06-30-2014, 11:05 AM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 06-30-2014, 11:15 AM
RE: TFR Guidelines [READ] - by Kosheh - 07-01-2014, 03:28 PM
RE: TFR Guidelines [READ] - by TheShyGuy - 07-01-2014, 03:34 PM
RE: TFR Guidelines [READ] - by Kosheh - 07-02-2014, 06:40 AM
RE: TFR Guidelines [READ] - by TheShyGuy - 07-07-2014, 08:20 PM
RE: TFR Guidelines [READ] - by TheShyGuy - 07-13-2014, 04:44 PM
RE: TFR Guidelines [READ] - by Chris2Balls [:B] - 07-27-2014, 02:45 AM
RE: TFR Guidelines [READ] - by TheShyGuy - 07-31-2014, 12:14 PM
RE: TFR Guidelines [READ] - by TheShyGuy - 08-24-2014, 07:35 PM

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