05-31-2014, 04:04 PM
(This post was last modified: 05-31-2014, 04:10 PM by TomGuycott.)
Yeah, vertical scrolling is a bit buggy. In story mode in particular the screen focuses almost entirely on Player 1 and sometimes moves that scroll across the ground like Metaru's car move it lifts right off the ground.
In response to Chris, floor bouncing is planned, I just usually have to do things like that on an individual basis per character. I also have to balance it a lot more; the spike hit I added for stuff like Neko's jump kick almost allowed me an infinite combo the other day. The solution is to limit the amount of times a move can be performed, but still it's pretty powerful right now.
Also planning to give certain slower moves a bit more hit stun so that a follow up can be performed. Right now there's not as much reward for risking a slower, harder hit.
In response to Chris, floor bouncing is planned, I just usually have to do things like that on an individual basis per character. I also have to balance it a lot more; the spike hit I added for stuff like Neko's jump kick almost allowed me an infinite combo the other day. The solution is to limit the amount of times a move can be performed, but still it's pretty powerful right now.
Also planning to give certain slower moves a bit more hit stun so that a follow up can be performed. Right now there's not as much reward for risking a slower, harder hit.