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The Fighter's Resource [Program] (Updated 4/26/17)
#18
Yeah, vertical scrolling is a bit buggy. In story mode in particular the screen focuses almost entirely on Player 1 and sometimes moves that scroll across the ground like Metaru's car move it lifts right off the ground.

In response to Chris, floor bouncing is planned, I just usually have to do things like that on an individual basis per character. I also have to balance it a lot more; the spike hit I added for stuff like Neko's jump kick almost allowed me an infinite combo the other day. The solution is to limit the amount of times a move can be performed, but still it's pretty powerful right now.

Also planning to give certain slower moves a bit more hit stun so that a follow up can be performed. Right now there's not as much reward for risking a slower, harder hit.
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Thanked by: Chris2Balls [:B]


Messages In This Thread
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:57 AM
RE: TFR: Not So Turbo Edition - by NICKtendo DS - 05-21-2014, 12:16 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-21-2014, 05:19 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-22-2014, 11:42 AM
RE: TFR: Not So Turbo Edition - by Iocus - 05-22-2014, 09:15 PM
RE: TFR: Not So Turbo Edition - by TomGuycott - 05-23-2014, 05:30 PM
RE: TFR: Not So Turbo Edition [Program] (Updated 5-30) - by TomGuycott - 05-31-2014, 04:04 PM

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