Seems like an interesting concept. Sadly, I don't have any experience in Contstruct 2 or CF2. Does the Wii U even allow homebrew on it?
As for the physics, sliding down a hill with a slope less than 45 degrees seems like it would get annoying. Unless a character is a ball or on wheels, they should stay grounded on shallow slopes, and only slide down when the slope exceeds 45 degrees. As I understand it, Construct 2 uses built in Box2D physics, so that may not be an option for you.
If you were coding this in C++, I'd lend you my shape classes so you can make a more basic physics system with them. They support rotation and resizing, too, but not all forms of deformation, except for the triangles, which are more dynamic since they don't hinge on a center point.
On a side note, what program did you capture those GIFs with?
As for the physics, sliding down a hill with a slope less than 45 degrees seems like it would get annoying. Unless a character is a ball or on wheels, they should stay grounded on shallow slopes, and only slide down when the slope exceeds 45 degrees. As I understand it, Construct 2 uses built in Box2D physics, so that may not be an option for you.
If you were coding this in C++, I'd lend you my shape classes so you can make a more basic physics system with them. They support rotation and resizing, too, but not all forms of deformation, except for the triangles, which are more dynamic since they don't hinge on a center point.
On a side note, what program did you capture those GIFs with?