I quit GM a while back, and not just for the price of the new version. A lot of things it does are handled in very inefficient ways, not to mention working around some of its more asinine programming flaws leads to junk data and bad coding practices. That's why I'm just making my own devkit: to address and solve Game Maker's development "sins"... well, that, and I can port the runtime to any system that supports SDL, so, yeah, heheh.
Not to say Game Maker doesn't have its good points, and now that the resource cap has been lifted, I can see it as a decent tool for hobbyists again.
Not to say Game Maker doesn't have its good points, and now that the resource cap has been lifted, I can see it as a decent tool for hobbyists again.