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Bit Rot
#6
(06-09-2014, 10:05 PM)Baegal Wrote: basically, I think it would serve the character better to have a motion more like a snake scooting back as a jut that repeats rather than that tail spin

Thanks! I'm glad people so far have been liking the design. It took a couple of concept sketches until I arrived at something I liked!

So, in a nutshell, something a bit more jerky, with more defined pushes? I think I can make that work. As a matter of fact, that's what I was going for the first time I made his backpedal.

(06-09-2014, 10:07 PM)TomGuycott Wrote: The fact this looks so good and so original makes me disappointed that you don't want it in the actual game. Very Sad

Oh well.

Well, the thing is, I really didn't want Bit Rot in because I didn't want to get my hopes hopes up and I doubt I'd he'd be able to make it in in the first place. Pretty much one of the unwritten rules of the TFR guidelines is that you have to have a strong community presence and...*looks over at post count and awkwardly laughs* Shy

But at the same time, you could also argue a villian character wouldn't need to "fit in" with the rest of the cast and could stand on it's own. But ultimately, it's not my call. That's entirely up to our programmer here. ^.^
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Messages In This Thread
Bit Rot - by DragonDePlatino - 06-09-2014, 05:40 PM
RE: Bit Rot (NON-PLAYABLE) - by Chris2Balls [:B] - 06-09-2014, 05:54 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-09-2014, 06:00 PM
RE: Bit Rot (NON-PLAYABLE) - by Baegal - 06-09-2014, 10:05 PM
RE: Bit Rot (NON-PLAYABLE) - by TomGuycott - 06-09-2014, 10:07 PM
RE: Bit Rot (NON-PLAYABLE) - by DragonDePlatino - 06-10-2014, 12:07 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 02:26 AM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 03:20 AM
RE: Bit Rot - by Zadaben - 06-10-2014, 01:21 PM
RE: Bit Rot - by DragonDePlatino - 06-10-2014, 11:03 PM
RE: Bit Rot - by Baegal - 06-12-2014, 06:54 PM
RE: Bit Rot - by DragonDePlatino - 06-12-2014, 11:31 PM
RE: Bit Rot - by Kosheh - 11-11-2017, 08:47 AM

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