06-10-2014, 10:35 PM
(This post was last modified: 06-10-2014, 10:35 PM by DragonDePlatino.)
Ah, completely agreed! Drshnaps' open-world theory makes perfect sense to me, also taking into account both Skyward Sword and the newest Zelda seem to share similar art styles/proportions.
As pretty much everyone here, I can't wait for the new Zelda! A colossal open-world Zelda is great, but it would be a dream-come-true for me if they went the extra mile and threw in some roguelike elements. I mean, I'm not talking about traditional RPG stats and stuff, but a Zelda game based more around world randomization (side-caves and non-storyline ruins?) and inventory management would be incredible. And that's what I'm gonna be putting my money on, here. Next Zelda's gonna have randomized elements in one way or another.
As pretty much everyone here, I can't wait for the new Zelda! A colossal open-world Zelda is great, but it would be a dream-come-true for me if they went the extra mile and threw in some roguelike elements. I mean, I'm not talking about traditional RPG stats and stuff, but a Zelda game based more around world randomization (side-caves and non-storyline ruins?) and inventory management would be incredible. And that's what I'm gonna be putting my money on, here. Next Zelda's gonna have randomized elements in one way or another.