06-11-2014, 09:37 AM
So, first I have Peach's sprite with three different heights. I'm kinda leaning towards the middle one, but I also made a taller version so she could have the relative height of an average human (compared to other sprites I've made).
Below her is my Aperture sentry turret with a palette edit for contrast and fewer colors. I also added angled plates, which I'll add gunfire to as well.
To the right is the weighted cubes. The reason why I reshaded them instead of making different angles is because limited angle frames wouldn't look right in a game that relies on advanced physics. Shading them is easier to do, and requires less frames since the pixel rotation eliminates the possibility of full detail anyway.
Below those iss a very rough version of GLaDOS; just working out the shapes before I do the inner details. Then, Twilight with adjusted palette and shading. I think I finally got something that looks right with her. The goomba's palette has also been trimmed.
Lastly, Rift is taller and I tried something else with Silver's wing shading.