OK, so I've decided I will have an experience mechanic, but instead of grinding for stats, experience is earned to increase one's rank and allow them to take on harder quests. Some quests will still require certain abilities, and will remain locked nonetheless, but having a rank gives the player a sense of accomplishment. Experience is earned by completing tasks for others, either in contracts, off-hand requests found by exploring, and progressing in the main storyline.
Also, a database is being written which can be unlocked by collecting information in the game. For instance, the system records info on enemies encountered, and discussing certain things or reading information will also record it to the database. This lets players learn about the world by collecting lore, much like in Metroid Prime and Rockman & Forte.
A reminder: I'm still looking for monster dsigns, and I'm willing to pay for each. Robot designs are also welcome.
Also, a database is being written which can be unlocked by collecting information in the game. For instance, the system records info on enemies encountered, and discussing certain things or reading information will also record it to the database. This lets players learn about the world by collecting lore, much like in Metroid Prime and Rockman & Forte.
A reminder: I'm still looking for monster dsigns, and I'm willing to pay for each. Robot designs are also welcome.