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An excercise in spriting
#15
the problem in this style is not the number of shades, which I find adequate. But there's too many stray pixels and this hurts readability.

[Image: 4lk3vb1.png]

Looking at the left side of this sprite, you see that the has those dark pixels at every corner. That's called sel-out, and it's ok to use that, but leaving stray pixels is not.

check this sprite you made yourself:

[Image: haGTg32.png]

here, her legs don't look as grating because selout still looks like an outline from afar. That's how correct seliout should be: seamless, but still there. That improves your drawing area and doesn't leave out stray pixels. In other words, you don't 'place pixels' in pixelart. You place pixel clusters, for a single pixel cannot naturally represent a thing.
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Messages In This Thread
An excercise in spriting - by GaryCXJk - 05-25-2014, 09:16 AM
RE: An excercise in spriting - by E-Man - 05-25-2014, 10:09 AM
RE: An excercise in spriting - by StarSock64 - 05-25-2014, 05:41 PM
RE: An excercise in spriting - by E-Man - 05-25-2014, 06:00 PM
RE: An excercise in spriting - by Shade - 05-25-2014, 11:24 AM
RE: An excercise in spriting - by GaryCXJk - 05-25-2014, 06:24 PM
RE: An excercise in spriting - by GaryCXJk - 05-28-2014, 11:00 AM
RE: An excercise in spriting - by Vipershark - 05-28-2014, 05:20 PM
RE: An excercise in spriting - by GaryCXJk - 05-28-2014, 06:20 PM
RE: An excercise in spriting - by GaryCXJk - 06-12-2014, 04:05 PM
RE: An excercise in spriting - by E-Man - 06-12-2014, 05:29 PM
RE: An excercise in spriting - by Kelvin - 06-12-2014, 06:57 PM
RE: An excercise in spriting - by Vipershark - 06-12-2014, 07:04 PM
RE: An excercise in spriting - by GaryCXJk - 06-13-2014, 12:48 AM
RE: An excercise in spriting - by Gors - 06-13-2014, 06:09 AM
RE: An excercise in spriting - by GaryCXJk - 06-25-2014, 05:30 PM

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