06-17-2014, 03:17 AM
(This post was last modified: 06-17-2014, 03:19 AM by psychospacecow.)
Yeah, that's the nature of a rogue-like. The idea for the world's story being intact was to have it structured something like the Diablo games, where the outer areas are randomly generated, but the points you travel between and certain events will always have certain things occur.
https://docs.google.com/document/d/18Eu4...sp=sharing
Here is our design doc.
https://docs.google.com/document/d/18Eu4...sp=sharing
Here is our design doc.