.OBJ models don't support vertex colors, something that the Spyro games rely on heavily. It's also keeping me from seriously ripping the models for this place. I'm curious as to how the world viewer interprets the vertex colors since the some versions of the level models have a funny UV map.
Users browsing this thread: 2 Guest(s)
Spyro 2: Ripto's Rage, World Models
|
« Next Oldest | Next Newest »
|
Messages In This Thread |
Spyro 2: Ripto's Rage, World Models - by TheNathanNS - 04-21-2014, 08:15 AM
RE: Spyro 2: Ripto's Rage, World Models - by Mystie - 04-21-2014, 11:34 PM
RE: Spyro 2: Ripto's Rage, World Models - by TheNathanNS - 04-22-2014, 06:39 AM
RE: Spyro 2: Ripto's Rage, World Models - by auxfox - 05-16-2014, 06:40 PM
RE: Spyro 2: Ripto's Rage, World Models - by TheNathanNS - 05-18-2014, 05:46 AM
RE: Spyro 2: Ripto's Rage, World Models - by TheNathanNS - 06-15-2014, 07:39 AM
RE: Spyro 2: Ripto's Rage, World Models - by Nero1024 - 06-30-2014, 10:30 PM
RE: Spyro 2: Ripto's Rage, World Models - by shinyboy66 - 07-02-2014, 06:36 PM
RE: Spyro 2: Ripto's Rage, World Models - by TheNathanNS - 07-03-2014, 06:34 AM
RE: Spyro 2: Ripto's Rage, World Models - by JechtX - 07-04-2014, 01:19 AM
|