06-30-2014, 10:43 PM
(06-30-2014, 07:15 PM)Rystar Wrote: Am I the only person who never found it that hard? I mean, after jumping didn't seem to do much, I just used the D-Pad and... boom.
It's not that the action itself is difficult, it's that the game never teaches you how you're supposed to do it. There is nowhere else previous in the game, or in any previous Sonic games for that matter, where pressing up and down allows you to manipulate something in the environment. Generally everything has always been activated through utilizing your spin, jump, or pushing an object. The only thing the player knows for sure upon reaching this point is that the object reacts to jumping up and down on it, so they are likely going to spend a ridiculous amount of time doing just that.
Really it's just bad level design. They should have done something to better teach the mechanics earlier in the game. It's one of those things where you're likely to only figure out what you're supposed to do out of dumb luck. It's a pity, too, because other than that one detail the level designs in Sonic 3 and S&K are some of the most solid in the entire franchise.