07-01-2014, 10:48 AM
Nice Lexou and Sketchasaurus. Sorry this is a bit off topic but how did you handle coding the layering/depth correctly?
I found this thread a while ago http://www.gamedev.net/topic/629496-dyna...lgorythms/ . It's about making the game 3D which gives you depth testing automatically without some special algorithm junk. For example, imagine walking through the middle of a block. The old way would mean you're always either visually in front or behind it. With a bit of setup work, you'd also be able to in-between things.
It's probably overkill for what you guy want to do though, but goodluck =p
I found this thread a while ago http://www.gamedev.net/topic/629496-dyna...lgorythms/ . It's about making the game 3D which gives you depth testing automatically without some special algorithm junk. For example, imagine walking through the middle of a block. The old way would mean you're always either visually in front or behind it. With a bit of setup work, you'd also be able to in-between things.
It's probably overkill for what you guy want to do though, but goodluck =p