SORRY I know I'm asking a million questions about game balance, etc. but this one's more of a hypothetical, hoping we can stir up some mechanics discussion (actually, would it possible to just make a new topic for this kind of talk instead of using this topic?)
do you suppose there's leeway for characters to have one special that has varying attack strengths for special attacks - and if so, how?
I was thinking something along the lines of a key/button-hold system to increase attack strength (if that's possible in FM2K - imagine you do a special and hold down a button, and your character reaches a certain part of the animation before their animation stops and they start to turn red. When they're like 25% opaque, it's half charged and you can let it go to let out a slightly more powerful version of that attack - like, for example Chris2Balls' baguette summon can be charged to spawn taller baguettes that shoot out of the ground.
IDK we don't have much leeway in that regard. For basic fighters on the Neo-Geo Pocket Color that was addressed with pressure-sensitive buttons, but we don't really have that luxury on keyboards and FM2K. ;P
do you suppose there's leeway for characters to have one special that has varying attack strengths for special attacks - and if so, how?
I was thinking something along the lines of a key/button-hold system to increase attack strength (if that's possible in FM2K - imagine you do a special and hold down a button, and your character reaches a certain part of the animation before their animation stops and they start to turn red. When they're like 25% opaque, it's half charged and you can let it go to let out a slightly more powerful version of that attack - like, for example Chris2Balls' baguette summon can be charged to spawn taller baguettes that shoot out of the ground.
IDK we don't have much leeway in that regard. For basic fighters on the Neo-Geo Pocket Color that was addressed with pressure-sensitive buttons, but we don't really have that luxury on keyboards and FM2K. ;P