07-01-2014, 06:48 PM
You have a point, in terms of stealth missions it's probably one of the best I've seen. The hourglass itself made it more stressful than necessary though, I'm glad Spirit Tracks fixed that.
That temple is the biggest flaw in PH, but if you actually have the persistence to finish it I found that it's quite rewarding. The final boss is pretty good, and I really enjoyed battling its final form. Not to mention the story ending, and just the satisfaction of having completed the game.
Spirit Tracks did fix it nicely (and in my opinion all other flaws PH had too). I was a little bit disappointed that the tower still had phantoms that are pretty much exactly the same, but the new mechanics (including a really significant one I won't spoil for those who haven't played) still make it interesting.
I thought the warping was fine, and much better than PH's. Remembering which leads where isn't super easy but that's what map marking is for. Also the evil trains (including those that can turn around) weren't really that bad, they're usually quite easy to avoid and if you have one behind you it'll leave you alone if you just move out of its circuit.
The only thing that really stressed me out is that cave monster that chases you. The first few times is OK, but when you're delivering Black Ore you have to do it perfectly or you'll lose half of it. Fortunately that's only an optional side-quest.
That temple is the biggest flaw in PH, but if you actually have the persistence to finish it I found that it's quite rewarding. The final boss is pretty good, and I really enjoyed battling its final form. Not to mention the story ending, and just the satisfaction of having completed the game.
(07-01-2014, 07:10 AM)E-Man Wrote: They thankfully fixed that problem in Spirit Tracks, so going to the main temple to unlock some points becomes a lot less tedious.
Sadly, the game has it's own flaws that stress me out a lot, such as the limited warping abilities (even though I know why they would do such a thing) and the Bomb Trains.
Spirit Tracks did fix it nicely (and in my opinion all other flaws PH had too). I was a little bit disappointed that the tower still had phantoms that are pretty much exactly the same, but the new mechanics (including a really significant one I won't spoil for those who haven't played) still make it interesting.
I thought the warping was fine, and much better than PH's. Remembering which leads where isn't super easy but that's what map marking is for. Also the evil trains (including those that can turn around) weren't really that bad, they're usually quite easy to avoid and if you have one behind you it'll leave you alone if you just move out of its circuit.
The only thing that really stressed me out is that cave monster that chases you. The first few times is OK, but when you're delivering Black Ore you have to do it perfectly or you'll lose half of it. Fortunately that's only an optional side-quest.