07-02-2014, 06:40 AM
(07-01-2014, 03:34 PM)TheShyGuy Wrote: Try not to plan the game out for only FM2K. Otherwise, you're excluding ideas that can be done by others in the future. I've been thinking about attempting programming tFR from scratch(sorta -using the MFGGTKO engine) sometime and it would suck if the game was designed around FM2K only.
Oh if that's in reference to my post, I phrased it like that because that's all we've got right now
what I mean though that on a PC you don't have pressure sensitive keys to begin with (imagine the GCN's L and R trigger buttons - and these are a thing on every input button on every console nowadays it seems - the Playstations have always had pressure-sensitive buttons) sooo it's kinda hard to plan an attack strength mechanic around that. We need something more...
not based on pressure sensitivity.