07-02-2014, 04:51 PM
It kind of annoyed me that he complains about getting blindsided by enemies and obstacles in the 3D perspective. Does he do the same if he gets flanked in an FPS? If a Goomba runs into him from behind in Mario 64? Having quick reflexes and avoiding unexpected enemies is something that happens in plenty of games, and observing your surroundings before running ahead is pretty important in 3D games.
Then he goes on to talk about how the jumping is tedious and pointless and claims that it'd make it more difficult if there were moving obstacles in your way...
Then he goes on to talk about how the jumping is tedious and pointless and claims that it'd make it more difficult if there were moving obstacles in your way...